
| Resume | Contact |
|Beautiful Corner Day|
I led a team of environment artists to create this level to push the look of our environments without any constraints. While many of the objects and buildings were created by other artists, I developed the techniques and practices used to create them and implemented them team wide. In addition, I put the entire scene together and propped, lit, and created post fx for the scene.
I was tasked with recreating the interior shots to develop and push the look of clean interior spaces.





|The last days of Criminal|
These are the last few buildings I made on the now canceled game called Criminal. The idea on these buildings was to make them with the least amount of unique verts as possible. So, the materials is where I was able to really make them look nice. In addition, there is a few shots of one of the last interiors I did.
|Props|
Here is a sample of a few props I have done. Some are personal work and some are for the game I am working on now.












|High End Jewelry Store Environment Study|
Early on in the project I created this interior space to develop the look for the rest of the art team to emulate. The only object I did not create was the statue in the second shot.





|Magnificent Mile Night - Environment Study|
I developed this scene and created all of the buildings and props (with the exception of the cars) and used the lessons learned to create out sourcing requirements.





|Magnificent Mile Day - Environment Study|
This is the same level as above but re-lit for daytime.



|Videos|
Here are a few videos of some of these levels.
This first video is of the environment study from above.

This next level shows the night version that I lit and then optimized to run at over 60 fps or 12ms. Many of the optimizations were done in the shaders and also by creating aggressive LOD's for the buildings and roads.

Next is a level that was given to me in proxy form. I created all of the final textures, materials and lighting.

|AREA 51|
I was lead artist on Area 51 for the PS2. I created many of the environments and on this project I was tasked with creating the main characterl. We also had a chance to do many of our own concepts.






|Personal Work|
Here are several personal works.


© David Ancira 2008